The image at the right shows KBOS after a free update was installed for the same Prepar3D v.4.5. On the left, you'll see KBOS as released in Prepar3D v4.5, which represented the airport in 2006. By default, these changes won’t be reflected in your simulator. They built new taxiways and runways and expand terminal buildings. Of course, real-world airports change over time. Although these are actively being improved, community-created add-on scenery is available to greatly enhance the default airports in MSFS. In the original release of Microsoft Flight Simulator (MSFS), although taxiways were generally in the correct places, there were issues with signage and lighting. Some simulators, like Prepar3D (P3D) and X-Plane, do a reasonable job of placing buildings, taxiways, and signs so that most default airports are accurate and usable, even if they aren’t as visually stunning as some of the high-quality add-ons that are out there. When flight simulators are released, they include a series of airports that are relatively generic in nature. The way the airports look-the buildings, taxiways, signs, gate numbers, and more-is controlled by the airport scenery in your simulator. Have you ever flown an instrument approach only to find out that the runway you’re expecting to see doesn’t exist in your simulator? Perhaps you’ve been looking at an Airport Diagram and find that the taxiway signs don’t match what you see on the chart.
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